Monday, December 17, 2012

Atlas Speaker Series - Lee Sheldon


Lee Sheldon is a writer, game designer, television producer and scriptwriter. He's utilized many various mediums including Television, novels, and video games. In his talk “Designing Coursework as a Game,” Sheldon was sure to mention his time working on Star Trek: the Next Generation. He also trash talked Zynga games for a bit. Since he is also the author of the non-fiction books The Multiplayer Classroom: Designing Coursework as a Game and Character Development and Storytelling for Games, one could almost consider him a contemporary Renaissance-man.

The majority of the talk is about his experimental academia. Each of his students start with zero experience points (XP), and they build up XP by finishing tasks or “quests” similar to RPG (or role-playing game). As the student gains more XP, he or she gains more levels when they reach a particular amount. For example, level 5 = 555 and level 6 = 666. He explained different instances of using this approach. Sheldon showed various images students doing cartwheels, high-fiving each other, and generally running around having a good time. He seems to believe that positivity and fun in the classroom lead to more engaged, or at least enthusiastic, students. I'm a fan of RPGs myself and think this model has a lot of potential.

The most interesting part of the talk for me was the bit about the “emergent reality lab” being built at the Rensselaer Polytechnic Institute in New York. Its essentially a large virtual reality space that ditches the goggles and gloves for screens and projectors. Sheldon says that space can fit a smaller sized class, and mentions the surround sound. He has dreams of projecting on and manipulating the contours of the ground. It appears to be the world's most elaborate and expensive classroom, but it has way more potential than that.  I would love to use that space for an Art installation.


The link to Sheldon's talk can be found here: http://www.colorado.edu/atlas/newatlas/mainphoto/photo103.html.

Sunday, December 9, 2012

Remix Culture

I don't really see a distinction between remix culture and culture.  Remixing plays a crucial role in the visual, literary, and performance arts.  Remixing and collaboration both have a large impact on my own artwork.

The biggest consequence of remix culture is that some artists and companies may not make as much money as could due to copyright violations.  Remix culture affects innovation by not only allowing regular consumers to contribute more to culture but encouraging it.  Remixing allows our culture to redefine itself.

Sunday, December 2, 2012

Assignment for 03 December 2012

The Digital Divide is the difference in people's ability to access advanced technology.  This divide prevents some people from accessing the internet and information.

It's interesting to see how people react when they first interact with a computer.  I liked that the professor left the villagers to explore the computer on their own without instruction.  It bothered me that the school was charging the students to use the computers.  It's interesting that Javine is taking her lessons from school and teaching them to her parents.

As time goes on, will the Digital Divide shrink or grow?